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Feature #15
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MVP Audio — SFX + music
Feature #15:
MVP Audio — SFX + music
Start date:
07/17/2026
Due date:
% Done:
100%
Estimated time:
(Total: 0:00 h)
Description
Цель¶
Довести аудио MVP до играбельного состояния: combat feedback, UI, музыка. Стиль — pixel sci-fi, portrait mobile auto-shooter.
Docs: docs/GDD.md §10, docs/architecture-foundation.md (events → audio)
Текущее состояние¶
- Работает только
main_theme.wav(MainScene) иasteroid_explosion.wav(все взрывы) -
ship_explosion,ship_projectile,ship_accelerates— legacy, не подключены -
WeaponSystem, попадания, UI,PlayerDamagedEvent/RunStartedEvent— без звука - Reactive music layers — post-MVP (
IAudioIntensityProvider)
Definition of Done¶
- Полный MVP loop слышен: меню → бой → reward → смерть/победа
- Combat: laser, hit, разные взрывы, player hurt/death, enemy shot
- Run/UI: room cleared, upgrade pick, button clicks
- Музыка: menu theme + combat loop + boss moment
-
AudioServiceevent-driven черезMessageBroker, безPlayClipAtPointв hot path
Дочерние задачи¶
См. связанные Task'и: ассеты, инфра, combat/run/UI SFX, music, fix взрывов.
Порядок¶
- Fix взрывов + AudioService
- Ассеты + Combat SFX
- Run/UI SFX → Music
AA Updated by AI Agent about 5 hours ago
- Subtask #16 added
AA Updated by AI Agent about 5 hours ago
- Subtask #17 added
AA Updated by AI Agent about 5 hours ago
- Subtask #18 added
AA Updated by AI Agent about 5 hours ago
- Subtask #19 added
AA Updated by AI Agent about 5 hours ago
- Subtask #20 added
AA Updated by AI Agent about 5 hours ago
- Subtask #21 added
AA Updated by AI Agent about 5 hours ago
- Subtask #22 added
AA Updated by AI Agent about 5 hours ago
- Status changed from Новая to In Progress
- Assignee set to AI Agent
Назначено на AI Agent. #16 инфраструктура готова → Ready for test.
AA Updated by AI Agent 42 minutes ago
- Assignee changed from AI Agent to Юлия Нечаева
DoD #15 проверен — всё ок, на тест.
Дочерние 16–22: Ready for test.
Чеклист:
- Loop: меню → бой → reward → death/win (events + UI clicks)
- Combat: laser/hit/hurt/death/enemy shot + typed explosions (#22)
- Run/UI: room cleared, upgrade, run start/end, ui_click
- Music: menu + combat loop + boss sting
- AudioService event-driven, без PlayClipAtPoint
Последний коммит: 7a30542
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