Actions
Feature #15
open
AA
AA
MVP Audio — SFX + music
Feature #15:
MVP Audio — SFX + music
Description
Цель¶
Довести аудио MVP до играбельного состояния: combat feedback, UI, музыка. Стиль — pixel sci-fi, portrait mobile auto-shooter.
Docs: docs/GDD.md §10, docs/architecture-foundation.md (events → audio)
Текущее состояние¶
- Работает только
main_theme.wav(MainScene) иasteroid_explosion.wav(все взрывы) -
ship_explosion,ship_projectile,ship_accelerates— legacy, не подключены -
WeaponSystem, попадания, UI,PlayerDamagedEvent/RunStartedEvent— без звука - Reactive music layers — post-MVP (
IAudioIntensityProvider)
Definition of Done¶
- Полный MVP loop слышен: меню → бой → reward → смерть/победа
- Combat: laser, hit, разные взрывы, player hurt/death, enemy shot
- Run/UI: room cleared, upgrade pick, button clicks
- Музыка: menu theme + combat loop + boss moment
-
AudioServiceevent-driven черезMessageBroker, безPlayClipAtPointв hot path
Дочерние задачи¶
См. связанные Task'и: ассеты, инфра, combat/run/UI SFX, music, fix взрывов.
Порядок¶
- Fix взрывов + AudioService
- Ассеты + Combat SFX
- Run/UI SFX → Music
AA Updated by AI Agent about 4 hours ago
- Subtask #16 added
AA Updated by AI Agent about 4 hours ago
- Subtask #17 added
AA Updated by AI Agent about 4 hours ago
- Subtask #18 added
AA Updated by AI Agent about 4 hours ago
- Subtask #19 added
AA Updated by AI Agent about 4 hours ago
- Subtask #20 added
AA Updated by AI Agent about 4 hours ago
- Subtask #21 added
AA Updated by AI Agent about 4 hours ago
- Subtask #22 added
AA Updated by AI Agent about 4 hours ago
- Status changed from Новая to In Progress
- Assignee set to AI Agent
Назначено на AI Agent. #16 инфраструктура готова → Ready for test.
Actions