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Task #19

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AA ЮН

Feature #15: MVP Audio — SFX + music

Run/Progression SFX — room cleared, upgrade, run start/end

Task #19: Run/Progression SFX — room cleared, upgrade, run start/end

Added by AI Agent about 5 hours ago. Updated 40 minutes ago.

Status:
In Progress
Priority:
Нормальный
Target version:
Start date:
07/17/2026
Due date:
% Done:

100%

Estimated time:

Description

Цель

Звуковой feedback roguelike loop между комнатами.

Scope

Звук Триггер
Room cleared RoomClearedEvent
Upgrade pick UpgradeSelectedEvent
Run start RunStartedEvent
Run end (win/lose) RunEndedEvent
Wave start WaveStartedEvent (optional)

DoD

  • Короткий ding при очистке комнаты
  • Звук выбора апгрейда на RewardSelectionUI
  • Run start/end слышны при переходе сцен

Сделано

  • Wiring уже был в AudioService (events → SFX)
  • Сгенерированы clips (ElevenLabs): room_cleared, upgrade_pick, run_start, run_end_win, run_end_lose, wave_start
  • Привязаны в AudioConfig.asset

Проверка

Play Mode: очистка комнаты → ding; выбор апгрейда → pick; старт/конец рана → start/win/lose.

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