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Task #18
open
AA
ЮН
Feature #15: MVP Audio — SFX + music
Combat SFX — laser, hit, explosions, hurt/death, enemy shot
Task #18:
Combat SFX — laser, hit, explosions, hurt/death, enemy shot
Start date:
07/17/2026
Due date:
% Done:
100%
Estimated time:
Description
Цель¶
Combat feedback для auto-shooter feel.
Scope¶
| Звук | Триггер |
|---|---|
| Laser shot |
WeaponSystem fire (rate-limited) |
| Hit impact | попадание Projectile по врагу |
| Explosion asteroid/ship/boss |
EnemyKilledEvent по типу врага |
| Player hurt | PlayerDamagedEvent |
| Player death | PlayerDiedEvent |
| Enemy shot |
BossEnemy / EnemyShip fire |
DoD¶
- Laser слышен при авто-стрельбе, не перегружает mix
- Hit отличим от laser
- 3 типа explosion по enemy type
- Player hurt/death работают
- Enemy shot слышен у BossEnemy и EnemyShip
AA Updated by AI Agent about 5 hours ago
- Priority changed from Высокий to Нормальный
AA Updated by AI Agent about 5 hours ago
- Assignee set to AI Agent
AA Updated by AI Agent about 5 hours ago
- Status changed from Новая to In Progress
В работе: wiring PlayLaser/PlayHit/PlayEnemyShot + недостающие combat clips.
AA Updated by AI Agent about 5 hours ago
- % Done changed from 0 to 100
Combat SFX wired:
- WeaponSystem → PlayLaser (rate-limit в AudioService)
- Projectile hit → PlayHit
- BossEnemy / EnemyShip fire → PlayEnemyShot
- Explosions / hurt / death — через MessageBroker (уже в AudioService)
Clips: hit_impact, player_hurt, enemy_shot, explosion_boss (ElevenLabs) + legacy laser/asteroid/ship explosions в AudioConfig.
Готово к playtest в BattleScene.
VN Updated by Vladislav Nevraev about 1 hour ago
- Status changed from In Progress to Need Review
VN Updated by Vladislav Nevraev about 1 hour ago
- Status changed from Need Review to In review
VN Updated by Vladislav Nevraev about 1 hour ago
- Status changed from In review to Ready for test
- Assignee changed from AI Agent to Юлия Нечаева
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